Valley Vending 8 Ball Rules

 

 

 

 

1.       OBJECT OF THE GAME. Eight Ball is a call shot game played with a cue ball and fifteen object balls, numbered 1 through 15. One player must pocket balls of the group numbered 1 through 7 (solid colors), while the other player has 9 thru 15 (stripes). THE PLAYER POCKETING HIS GROUP FIRST AND THEN LEGALLY POCKETING THE 8-BALL WINS THE GAME.

 

2.       CALL SHOT. In Call Shot, obvious balls and pockets do not have to be indicated. It is the opponent's right to ask which ball and pocket if he is unsure of the shot. Bank shots and combination shots are not considered obvious, and care should be taken in calling both the object ball and the intended pocket (If a bank or combination is made without being called it is an illegal shot). When calling the shot, it is NEVER necessary to indicate details such as the number of cushions, banks, kisses, caroms, etc. Any balls pocketed on a foul remain pocketed, regardless of whether they belong to the shooter or the opponent. The opening break is not a "called shot." Any player performing a break shot in 8-Ball may continue to shoot his next shot so long as he has legally pocketed any object ball on the break.

 

3.       RACKING THE BALLS. The balls are racked in a triangle at the foot of the table with the 8-ball in the Center of the triangle, the first ball of the rack on the foot spot, a stripe ball in one comer of the rack and a solid ball in the other corner.

 

4.       MASSE SHOT FOUL. It will be considered a cue ball foul if during an attempt to curve or masse the cue ball around an impeding numbered ball that is not a legal object ball, the impeding ball moves (regardless of whether it was moved by a hand, cue stick follow-through or bridge). Jump shots are illegal.

 

5.       TOUCH FOUL. No touch fouls. If a ball is touched with something other than the tip of the stick, the opponent will replace the ball to its original spot to the best of their memory.

 

6.       PUSH SHOT. If the cue ball and the object ball are touching, the shooter can shoot through. If the balls are any less than a chalk-width away, consult your opponent before shooting.

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8.       BREAK SHOT. The breaker (with the cue ball behind the head string) must either (1) pocket a ball, or (2) drive at least four numbered balls to the rail. If he fails to make a legal break, it is a foul, and the incoming player has the option of (1) accepting the table in position and shooting, or (2) having the balls re-racked and having the option of shooting the opening break himself or allowing the offending player to re-break. The choice of stripes or solids is not determined on the break even if balls are made from only one or both groups. The choice of group is determined only when a player legally pockets a object ball after the break shot.

 

9.       SCRATCH ON A LEGAL BREAK. If a player scratches on a legal break shot, (1) all balls pocketed remain pocketed, (2) it is a foul, (3) the table is open.

PLEASE NOTE: Incoming player has cue ball in hand behind the head string and may not shoot an object ball that is behind the head string, unless he first shoots the cue ball past the head string and causes the cue ball to come back behind the head string and hit the object ball.

 

10.     OBJECT BALLS JUMPED OFF THE TABLE ON THE BREAK. If a player jumps an object ball off the table on the break shot, it is a foul and the incoming player has the option of (1) accepting the table in position and shooting, or (2) taking cue bail in hand behind the head string and shooting.

 

11.     8-BALL POCKETED ON THE BREAK. If the 8-ball is pocketed on the break, it counts as a win. If a scratch occurs on a break that also pockets the 8-ball, it is loss of game.

 

12.     OPEN TABLE, (Defined) The table is "open" when the choice of groups (stripes or solids) has not yet been determined. When the table is open and the 8-ball is the first ball contacted, no stripe or solid may be scored in favor of the shooter. The shooter loses his turn; any balls pocketed remain pocketed; and the incoming player addresses the balls with the table still open. On an open table, all illegally pocketed balls remain pocketed. The table is always open immediately after the break shot.

 

13.     CHOICE OF GROUP. (also refer to the Break) A player can call their intended group by, (1) calling the group before an obvious shot, or (2) by calling their shot. The shooter MUST contact a ball from the group called first

 

14.    LEGAL SHOT. (Defined) On all shots (except on the break and when the table is open), the shooter must hit one of his group of balls first and (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a rail.

PLEASE NOTE: It is permissible for the shooter to bank the cue ball off a rail before contacting his object ball; however, after contact with his object ball, an object ball must be pocketed, OR the cue ball or any numbered ball must contact a rail. Failure to meet these requirements is a foul.

 

15.    SCORING. A player is entitled to continue shooting until he fails to legally pocket a ball of his group. After a player has legally pocketed his entire group of balls, he shoots to pocket the 8-ball.

 

16.    FOUL PENALTY. Opposing player gets cue ball in hand. This means that the player can place the cue ball anywhere on the table (does not have to be behind the head string except on opening break). This rule prevents a player from making intentional fouls, which would put-his opponent at a disadvantage. With "cue ball in hand," the player may use his hand or any part of his cue (including the tip) to position the cue ball. When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if not a legal shot.

 

17.    UNRESOLVED FOUL CALLS. If the players/captains cannot come to an agreement on a called foul, a coin will be flipped (by the player who the foul was called against) to resolve the issue. If a player hears a called foul and continues to shoot after a foul is called, ignoring the call, this is a LOSS OF GAME.

 

18.    COMBINATION SHOTS. Combination shots are allowed; however, the shooter must contact their group first, (the 8-ball cannot be used as a first ball in the combination).

 

19.    ILLEGALLY POCKETED BALLS. An object ball is considered to be illegally pocketed when (1) that object ball is pocketed on the same shot a foul is committed, or (2) the called ball did not go in the designated pocket.

 

20.    OBJECT BALLS JUMPED OFF THE TABLE. If any object ball is jumped off the table, it is a foul and loss of turn, unless it is the 8-ball, which is a loss of game. Any jumped object balls are spotted.

 

21.    PLAYING THE 8-BALL. When shooting at the 8-ball, player must call pocket or safety, or purposely mark the pocket with an object (ball-marker, keys, lighter, etc.) The cue ball must contact the eight ball before any other ball & a ball must touch the rail or be pocketed. (Not contacting the eight first or failure to drive a ball to the rail is not loss of game; it is ball in hand for the opponent). Not calling / marking a pocket or calling a safety will result in a foul, and ball in hand for the opposing player. If the cue ball scratches while shooting at the 8-ball, but the 8-ball is NOT pocketed, this results in a foul as well, and is NOT a loss of game.

 

22.    LOSS OF GAME. A player loses the game if he commits any of the following infractions:

A.    Fouls when pocketing the 8-ball (scratch, etc.)

B.     Pockets the 8-ball on the same stroke as the last of his group of balls.

C.    Jumps the 8-ball off the table at any time.

D.    Pockets the 8-ball in a pocket other than the one designated.

E.     Pockets the 8-ball when it is not the legal object ball.

F.      Player ignores a heard foul call and continues to shoot.

 

All infractions must be called before another shot is taken, or else it will be deemed that no infraction occurred. i.e. if you see a foul and don’t call it before the next shot is taken, it will be treated as if no foul occurred.

 

The shooter is the only person allowed at the table. There is 1 exception per game per team. The shooter must ask for help & only then, 1 person may approach the table. If someone makes a 2nd attempt to approach during that game a verbal warning is given by opposing team (Nicely). If person continues to table or a 3rd approach for help is made by said team for the rest of the match it will be a ball in hand Foul for opposing team.

 

The Captains are considered the referees of the match. Other than the shooters of the match, the Captains are the only other players who can call a foul.